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    Video Game Design: Principles and Practices from the Ground Up by Michael Salmond

    Mobile books free download Video Game Design: Principles and Practices from the Ground Up by Michael Salmond


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    • Video Game Design: Principles and Practices from the Ground Up
    • Michael Salmond
    • Page: 272
    • Format: pdf, ePub, mobi, fb2
    • ISBN: 9781472567482
    • Publisher: Bloomsbury Academic

     

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    Mobile books free download Video Game Design: Principles and Practices from the Ground Up by Michael Salmond

     

    Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule

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    Michael Salmond is a digital designer, new media artist, writer and educator. a new book 'Videogame Design: Principles and Practices from the Ground up',  Four Ways to Teach with Video Games | Currents in Electronic Literacy
    The most straightforward way to teach with video games is to have students play a game These frames are collections of skills, practices, values and identities held in common by The same principle applies to student game design. game design conventions, and a willingness to rethink pedagogy from the ground up. Green Building: Principles and Practices in - Amazon.com
    Green from the Ground Up: Sustainable, Healthy, and Energy-Efficient Home integrating of green principles with existing design/construction practices) as well   Computer Science - The University of Utah
    This course is an Introduction to programming principles and engineering problem solving via 3505 Software Practice II (3) Prerequisites: "C-" or better in CS 3500 AND (Full Major 3650 3D Modeling for Video Games and Machinima (3) will follow an industrial model while building a video game from the ground up.



     

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